Play, Game, World: Anatomy Of A Videogame
نویسندگان
چکیده
This paper is part of an experimental approach aimed to study the nature of videogames. We will focus on videogames rules in order to try to understand the anatomy of a videogame. Being inspired by the methodology that Propp used for his classification of Russian fairy tales, we have cleared out recurrent diagrams within rules of videogames. We then analysed these rules diagrams by using the definition of a game drawn by Salen & Zimmerman, which led us to propose a definition for the nature of gameplay. Through an additional analysis, we will be able to propose a typology of videogames rules which extends the typology proposed by Frasca.
منابع مشابه
A Short and Simple Definition of What a Videogame Is
Videogames have been studied seriously only for a few years. So, we can wonder how we could use the recent academic works to approach new design methods. This article proposes a first step: a short and simple definition of what a videogame is, this definition being connected with existing academic works about game, play, interactivity, and narrative. The definition is: A videogame is a game whi...
متن کاملEffects of training strategies implemented in a complex videogame on functional connectivity of attentional networks
We used the Space Fortress videogame, originally developed by cognitive psychologists to study skill acquisition, as a platform to examine learning-induced plasticity of interacting brain networks. Novice videogame players learned Space Fortress using one of two training strategies: (a) focus on all aspects of the game during learning (fixed priority), or (b) focus on improving separate game co...
متن کاملVideogame Music: chiptunes byte back?
This paper will explore the sonic subcultures of videogame art and videogame-related fan art. It will look at the work of videogame musicians – not those producing the music for commercial games – but artists and hobbyists who produce music by hacking and reprogramming videogame hardware, or by sampling in-game sound effects and music for use in their own compositions. It will discuss the motiv...
متن کاملRelieving the Attentional Blink in the Amblyopic Brain with Video Games
Video game play induces a generalized recovery of a range of spatial visual functions in the amblyopic brain. Here we ask whether video game play also alters temporal processing in the amblyopic brain. When visual targets are presented in rapid succession, correct identification of the first target (T1) can interfere with identification of the second (T2). This is known as the "attentional blin...
متن کاملVideogame as Avant-garde: Secluded Rhematic Expression
This article shows how the single player videogame is by its very nature in conflict with the institution of art, and paradoxically, because of that cannot avoid becoming art itself. First, the article shows that the defining aesthetic of the videogame–its kinesthetically charged ludic rhematic–has very little in common with the meaning-centered aesthetic norms that dominate the art world. Seco...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
- Int. J. Intell. Games & Simulation
دوره 5 شماره
صفحات -
تاریخ انتشار 2008